New pages

Jump to navigation Jump to search
New pages
Hide registered users | Hide bots | Show redirects
(newest | oldest) View ( | ) (20 | 50 | 100 | 250 | 500)

10 May 2025

8 May 2025

  • 19:1019:10, 8 May 2025 Crafting (hist | edit) [3,559 bytes] Np (talk | contribs) (Created page with "=Crafting Nonmagical Items= To craft a nonmagical item, you need tools, raw materials, and time, each of which is detailed below. If you meet the requirements, you make the item, and you can use it or sell it at its normal price. ==Tools== The “Tools” section of “Equipment” lists which tools are required to make certain items. The GM assigns required tools for items not listed there. You must use the required tool to make an item and have proficiency with tha...")
  • 19:0519:05, 8 May 2025 Magic Items (Equipment) (hist | edit) [4,436 bytes] Np (talk | contribs) (Created page with "{{equipment}} Adventures hold the promise—but not a guarantee— of finding magic items. Hundreds of magic items are detailed in “Magic Items” later in this document. Here’s what you need to know about using magic items. ==Identifying a Magic Item== Some magic items are indistinguishable from their nonmagical counterparts, while others are conspicuously magical. Handling a magic item is enough to give you a sense that it is extraordinary, but learning a magic ite...")
  • 18:5918:59, 8 May 2025 Spellcasting (Service) (hist | edit) [1,245 bytes] Np (talk | contribs) (Created page with "{{equipment}} Most settlements contain individuals who are willing to cast spells in exchange for payment. If a spell has expensive components, add the cost of those components to the cost listed in the Spellcasting Services table. The higher the level of a desired spell, the harder it is to find someone to cast it. {|class="wikitable" |+'''Spellcasting Services''' |- !Spell Level!!Availability!!Cost |- |align="center"|Cantrip||align="right|Villa...")
  • 18:5218:52, 8 May 2025 Hirelings (hist | edit) [667 bytes] Np (talk | contribs) (Created page with "{{equipment}} Skilled hirelings include anyone hired to perform a service that involves a proficiency (including weapon, tool, or skill): a mercenary, an artisan, a scribe, or the like. The pay shown on the Hirelings table is a minimum; some expert hirelings require more pay. Untrained hirelings are hired for work that requires no particular proficiencies; they include laborers and porters. {|class="wikitable" |+'''Hirelings'' |- !Service!!align="right"|Cost |- |Skilled...")
  • 18:5018:50, 8 May 2025 Food, Drink, and Lodging (hist | edit) [993 bytes] Np (talk | contribs) (Created page with "{{equipment}} =Food, Drink, and Lodging= The Food, Drink, and Lodging table gives prices for food and a single night's lodging. Prices for daily lodging and meals are included in your lifestyle's expenses. {| |class="wikitable" |+'''Food, Drink, and Lodging''' |- !Item!!Cost |- |Ale (mug)||align="right"|4 CP |- |Bread (loaf) ||align="right"|2 CP |- |Cheese (wedge) ||align="right"|1 SP |- |colspan=2|''Inn Stay per Day'' |- |Squalid||align="right"|7 CP |- |Poor||align="ri...")
  • 18:4618:46, 8 May 2025 Lifestyle Expenses (hist | edit) [1,345 bytes] Np (talk | contribs) (Created page with "{{equipment}} =Lifestyle Expenses= Lifestyle expenses summarize the cost of living in a fantasy world. They cover lodging, food, equipment maintenance, and other necessities. At the start of each week or month (GM’s choice), choose a lifestyle below—Wretched, Squalid, Poor, Modest, Comfortable, Wealthy, or Aristocratic—and pay the price to sustain that lifestyle. Lifestyles have no inherent consequences, but the GM might take them into account when determining ri...")
  • 17:1717:17, 8 May 2025 Mounts and Vehicles (hist | edit) [4,730 bytes] Np (talk | contribs) (Created page with "=Mounts and Vehicles= A mount can help you move more quickly through the wilderness, but its primary purpose is to carry gear that would otherwise slow you down. The Mounts and Other Animals table shows each animal's carrying capacity. See "Monsters" for the animals' stat blocks. ==Mounts and Cargo== An animal pulling a carriage, cart, chariot, sled, or wagon can move weight up to five times its base carrying capacity, including the weight of the vehicle. If...")
  • 17:0617:06, 8 May 2025 Adventuring Gear (hist | edit) [19,966 bytes] Np (talk | contribs) (Created page with "{{equipment}} ==Adventuring Gear== The Adventuring Gear table in this section includes gear that adventurers often find useful. These items are described here in alphabetical order, with an item's price appearing after its name. ===Acid (25 GP)=== When you take the Attack action, you can replace one of your attacks with throwing a vial of Acid. Target one creature or object you can see within 20 feet of yourself. The target must succeed on a Dexterity saving throw (DC 8...")
  • 16:4116:41, 8 May 2025 Spell Scroll (hist | edit) [1,941 bytes] Np (talk | contribs) Tag: New redirect
  • 16:3816:38, 8 May 2025 Acid (hist | edit) [124 bytes] Np (talk | contribs) Tag: New redirect
  • 14:2114:21, 8 May 2025 Treasure (Variant Rules) (hist | edit) [4,653 bytes] Np (talk | contribs) (Created page with "=Treasure (Variant Rules)= Besides Magic Items, SRD 5.2(.0) did not include a "Treasure" section at all! Category:Variant Rules Category:Treasure") originally created as "Treasure"
  • 14:0414:04, 8 May 2025 Tools (hist | edit) [7,433 bytes] Np (talk | contribs) (Created page with "Tools A tool helps you make specialized ability checks, craft certain items, or both. A tool’s description includes the tool’s cost and weight, as well as the following entries: '''Ability.''' This entry lists the ability to use when making an ability check with the tool. '''Utilize.''' This entry lists things you can do with the tool when you take the Utilize action. You can do one of those things each time you take the action. This entry also provides the DC for...")
  • 09:4509:45, 8 May 2025 Feats (hist | edit) [8,151 bytes] Np (talk | contribs) (Created page with "=Feat Descriptions= The feats that follow are organized by category— Origin, General, Fighting Style, or Epic Boon—and alphabetized in each category. ==Parts of a Feat== The description of a feat contains the following parts, which are presented after the feat’s name. ''''Category.'''' A feat is a member of a category, which is noted in the feat. If you’re instructed to choose a feat from a specific category, such as the Origin category, that category mu...")

7 May 2025

  • 18:5018:50, 7 May 2025 Character Creation (hist | edit) [34,261 bytes] Np (talk | contribs) (Created page with "=Choose a Character Sheet= You’ll record the main details of your character on a character sheet. Throughout this chapter, we use the term “character sheet” to mean whatever you use to track your character’s details, whether it’s a printed character sheet, a digital character sheet, or plain paper. Choose whichever style of sheet works for you, and then embark on creating a character! =Create Your Character= Here are the steps to make a character; each step is...")

4 May 2025

  • 07:0607:06, 4 May 2025 Variant Rules (hist | edit) [6,644 bytes] Np (talk | contribs) (Created page with "===Human Variant=== From Eevenkoti by [https://www.myrrys.com/ Myrrys Oy and Petri Leinonen]. License: [https://creativecommons.org/licenses/by-sa/4.0/deed.en CC BY-SA 4.0]. '''Creature Type:''' Humanoid<br> '''Size:''' Medium (about 4–7 feet tall) or Small (about 2–4 feet tall), chosen when you select this species<br> '''Speed:''' 30 feet As a Human, you have these special traits. '''''Persistence Hunter.''''' You have an extra level o...")

3 May 2025

  • 09:2509:25, 3 May 2025 Armor (hist | edit) [2,980 bytes] Np (talk | contribs) (Created page with "{{Equipment}} =Armor= The Armor table lists the game’s main armor. The table includes the cost and weight of armor, as well as the following details: :'''Category.''' Every type of armor falls into a category: Light, Medium, or Heavy. The category determines how long it takes to don or doff the armor (as shown in the table). :'''Armor Class (AC).''' The table’s Armor Class column tells you what your base AC is when you wear a type of armor. For example, if you wear L...")
  • 08:2108:21, 3 May 2025 Game Worlds (hist | edit) [1,501 bytes] Np (talk | contribs) (Created page with "* Yaranaika {{Ja|やらないか|yaranaika|{{lit|Won't you do it?}}}} is a campaign set in the world of Mythical East at the late 1500s. All the supernatural creatures, monsters, and magic of the Orient actually exist in this world. Some martial artists and ninjas actually have supernatural powers. ''Ki'' is a very real thing.")

2 May 2025

  • 16:1416:14, 2 May 2025 Weapons (Yaranaika) (hist | edit) [1,652 bytes] Np (talk | contribs) (Created page with "===Urumi=== This is one of the weapons of ''kalaripayattu''-warriors originating in Kerala, Mythic India. It was originally known as ''chuttuval'' ("curved sword"), but later ''urumi''. It's a very dangerous weapon both for its user and the opponent. Each ''urumi'' has several flexible blades, usually 4 to 6, but sometimes (especially in Mythic Sri Lanka) up to 32 blades. Each blade is up to 2,5 cm wide and up to 1,7 metres (5.6 ft.) long. ''Urumi'' is used somewhat li...")
  • 16:0616:06, 2 May 2025 Yaranaika (hist | edit) [16,438 bytes] Np (talk | contribs) (Created page with "'''Yaranaika!''' (やらないか) is the world of Mythical East at the late 1500s. All the supernatural creatures, monsters, and magic of the Orient actually exist in this world. Some martial artists and ninjas actually have supernatural powers. ''Ki'' is a very real thing. The campaign starts at Mythical Japan, where the characters may get involved in the power struggle... * Character Origins Category:Yaranaika")

1 May 2025

(newest | oldest) View ( | ) (20 | 50 | 100 | 250 | 500)