Winter Wolf
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Large Monstrosity, Neutral Evil
AC 13 Initiative +1 (11)
HP 75 (10d10 + 20)
Speed 50 ft.
MOD | SAVE | MOD | SAVE | |||||
---|---|---|---|---|---|---|---|---|
STR | 18 | +4 | +4 | INT | 13 | +1 | +1 | |
DEX | 14 | +2 | +2 | WIS | 7 | -2 | -2 | |
CON | 12 | +1 | +1 | CHA | 8 | -1 | -1 |
Skills Perception +5, Stealth +5
Immunities Cold
Senses Passive Perception 15
Languages Common, Giant
CR 3 (XP 700; PB +2)
Traits
Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.
Cold Breath (Recharge 5—6). Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 18 (4d8) Cold damage. Success: Half damage.