Zombie
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Medium Undead, Neutral Evil
AC 8 Initiative -2 (8)
HP 15 (2d8 + 6)
Speed 20 ft.
MOD | SAVE | MOD | SAVE | |||||
---|---|---|---|---|---|---|---|---|
STR | 13 | +1 | +1 | INT | 6 | -2 | -2 | |
DEX | 16 | +3 | +3 | WIS | 3 | -4 | -4 | |
CON | 6 | -2 | +0 | CHA | 5 | -3 | -3 |
Immunities Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 8
Languages Understands Common plus one other language but can't speak
CR 1/4 (XP 50; PB +2)
Traits
Undead Fortitude.. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Actions
Slam. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Bludgeoning damage.