Tough Boss

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Medium or Small Humanoid, Neutral
AC 16    Initiative +2 (12)
HP 82 (11d8 + 33)
Speed 30 ft.

  MOD SAVE         MOD SAVE
STR 17 +3 +5 INT 14 +2 +2
DEX 16 +3 +5 WIS 11 +0 +0
CON 10 +0 +0 CHA 11 +0 +2

Gear Chain Mail, Heavy Crossbow, Warhammer
Senses Passive Perception 10
Languages Common plus one other language
CR 4 (XP 1,100; PB +2)

Traits

Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Multiattack. The tough makes two attacks, using Warhammer or Heavy Crossbow in any combination.

Warhammer. Melee Attack Roll: +5, reach 5 ft. Hit: 12 (2d8 + 3) Bludgeoning damage. If the target is a Large or smaller creature, the tough pushes the target up to 10 feet straight away from itself.

Heavy Crossbow. Ranged Attack Roll: +4, range 100/400 ft. Hit: 13 (2d10 + 2) Piercing damage.