Tough

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Medium or Small Humanoid, Neutral
AC 12    Initiative +1 (11)
HP 32 (5d8 + 10)
Speed 30 ft.

  MOD SAVE         MOD SAVE
STR 15 +2 +2 INT 12 +1 +1
DEX 14 +2 +2 WIS 10 +0 +0
CON 10 +0 +0 CHA 11 +0 +0

Gear Heavy Crossbow, Leather Armor, Mace
Senses Passive Perception 10
Languages Common
CR 1/2 (XP 100; PB +2)

Traits

Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Mace. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage.

Heavy Crossbow. Ranged Attack Roll: +3, range 100/400 ft. Hit: 6 (1d10 + 1) Piercing damage.