Succubus

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Medium Fiend, Neutral Evil
AC 15    Initiative +3 (13)
HP 71 (13d8 + 13)
Speed 30 ft., Fly 60 ft.

  MOD SAVE         MOD SAVE
STR 8 -1 -1 INT 17 +3 +3
DEX 13 +1 +1 WIS 15 +2 +2
CON 12 +1 +1 CHA 20 +5 +5

Skills Deception +9, Insight +5, Perception +5, Persuasion +9, Stealth +7
Resistances Cold, Fire, Poison, Psychic
Senses Darkvision 60 ft.; Passive Perception 15
Languages Abyssal, Common, Infernal; telepathy 60 ft.
CR 4 (XP 1,100; PB +2)

Bonus Actions

Shape-Shift. The succubus shape-shifts into a Medium or Small Humanoid, or it returns to its true form. Its game statistics are the same in each form, except its Fly Speed is available only in its true form. Any equipment it is wearing or carrying isn't transformed.

Traits

Incubus Form. When the succubus finishes a Long Rest, it can shape-shift into an Incubus, using that stat block instead of this one.

Actions

Multiattack. The succubus makes one Fiendish Touch attack and uses Charm or Draining Kiss. Fiendish Touch. Melee Attack Roll: +7, reach 5 ft. Hit: 16 (2d10 + 5) Psychic damage.

Charm. The succubus casts Dominate Person (level 8 version), requiring no spell components and using Charisma as the spellcasting ability (spell save DC 15).

Draining Kiss. Constitution Saving Throw: DC 15, one creature Charmed by the succubus within 5 feet. Failure: 13 (3d8) Psychic damage. Success: Half damage. Failure or Success: The target's Hit Point maximum decreases by an amount equal to the damage taken.