Spy
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Medium or Small Humanoid, Neutral
AC 12 Initiative +4 (14)
HP 27 (6d8)
Speed 30 ft., Climb 30 ft.
MOD | SAVE | MOD | SAVE | |||||
---|---|---|---|---|---|---|---|---|
STR | 10 | +0 | +0 | INT | 15 | +2 | +2 | |
DEX | 10 | +0 | +0 | WIS | 12 | +1 | +1 | |
CON | 14 | +2 | +2 | CHA | 16 | +3 | +3 |
Skills Deception +5, Insight +4, Investigation +5, Perception +6, Sleight of Hand +4, Stealth +6
Gear Hand Crossbow, Shortsword, Thieves' Tools
Senses Passive Perception 16
Languages Common plus one other language
CR 1 (XP 200; PB +2)
Bonus Actions
Cunning Action. The spy takes the Dash, Disengage, or Hide action.
Actions
Shortsword. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.
Hand Crossbow. Ranged Attack Roll: +4, range 30/120 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.