Salamander
Large Elemental, Neutral Evil
AC 15 Initiative +2 (12)
HP 90 (12d10 + 24)
Speed 30 ft., Climb 30 ft.
MOD | SAVE | MOD | SAVE | |||||
---|---|---|---|---|---|---|---|---|
STR | 18 | +4 | +4 | INT | 14 | +2 | +2 | |
DEX | 15 | +2 | +2 | WIS | 11 | +0 | +0 | |
CON | 10 | +0 | +0 | CHA | 12 | +1 | +1 |
Template:Vulnerabilities
Immunities Fire
Senses Darkvision 60 ft.; Passive Perception 10
Languages Primordial (Ignan)
CR 5 (XP 1,800; PB +3)
Traits
Fire Aura. At the end of each of the salamander's turns, each creature of the salamander's choice in a 5-foot Emanation originating from the salamander takes 7 (2d6) [[Fire damage].
Actions
Multiattack. The salamander makes two Flame Spear attacks. It can replace one attack with a use of
Flame Spear. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. Hit: 13 (2d8 + 4) Piercing damage plus 7 (2d6) [[Fire damage]. Hit or Miss: The spear magically returns to the salamander's hand immediately after a ranged attack.
Constrict. Strength Saving Throw: DC 15, one Large or smaller creature the salamander can see within 10 feet. Failure: 11 (2d6 + 4) Bludgeoning damage plus 7 (2d6) [[Fire damage]. The target has the Grappled condition (escape DC 14), and it has the Restrained condition until the grapple ends.