Minotaur Skeleton
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Large Undead, Lawful Evil
AC 12 Initiative +0 (10)
HP 45 (6d10 + 12)
Speed 40 ft.
MOD | SAVE | MOD | SAVE | |||||
---|---|---|---|---|---|---|---|---|
STR | 18 | +4 | +4 | INT | 11 | +0 | +0 | |
DEX | 15 | +2 | +2 | WIS | 6 | -2 | -2 | |
CON | 8 | -1 | -1 | CHA | 5 | -3 | -3 |
Template:Vulnerabilities
Immunities Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 9
Languages Understands Abyssal but can't speak
CR 2 (XP 450; PB +2)
Actions
Gore. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Piercing damage and has the Prone condition.
Slam. Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Bludgeoning damage.