Lemure
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Medium Fiend (Devil), Lawful Evil
AC 9 Initiative -3 (7)
HP 9 (2d8)
Speed 20 ft.
MOD | SAVE | MOD | SAVE | |||||
---|---|---|---|---|---|---|---|---|
STR | 10 | +0 | +0 | INT | 5 | -3 | -3 | |
DEX | 11 | +0 | +0 | WIS | 1 | -5 | -5 | |
CON | 11 | +0 | +0 | CHA | 3 | -4 | -4 |
Resistances Cold
Immunities Fire, Poison; Charmed, Frightened, Poisoned
Senses Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 10
Languages Understands Infernal but can't speak
CR 0 (XP 10; PB +2)
Traits
Hellish Restoration. If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.
Actions
Vile Slime. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Poison damage.