Lemure

From SRD52
Jump to navigation Jump to search

Medium Fiend (Devil), Lawful Evil
AC 9    Initiative -3 (7)
HP 9 (2d8)
Speed 20 ft.

  MOD SAVE         MOD SAVE
STR 10 +0 +0 INT 5 -3 -3
DEX 11 +0 +0 WIS 1 -5 -5
CON 11 +0 +0 CHA 3 -4 -4

Resistances Cold
Immunities Fire, Poison; Charmed, Frightened, Poisoned
Senses Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 10
Languages Understands Infernal but can't speak
CR 0 (XP 10; PB +2)

Traits

Hellish Restoration. If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.

Actions

Vile Slime. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Poison damage.