Iron Golem
Medium or Small Humanoid, Neutral
AC 18 Initiative +0 (10)
HP 52 (8d8 + 16)
Speed 30 ft.
MOD | SAVE | MOD | SAVE | |||||
---|---|---|---|---|---|---|---|---|
STR | 16 | +3 | +3 | INT | 11 | +0 | +0 | |
DEX | 14 | +2 | +4 | WIS | 11 | +0 | +0 | |
CON | 11 | +0 | +2 | CHA | 15 | +2 | +2 |
Immunities Frightened
Gear #Greatsword#., Heavy Crossbow, Plate Armor
Senses Passive Perception 10
Languages Common plus one other language
CR 3 (XP 700; PB +2)
Actions
Multiattack. The knight makes two attacks, using
Greatsword. or Heavy Crossbow in any combination.
Greatsword.. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.
Heavy Crossbow. Ranged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage. Reactions
Parry. Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.