Hill Giant
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Huge Giant, Chaotic Evil
AC 13 Initiative +2 (12)
HP 105 (10d12 + 40)
Speed 40 ft.
MOD | SAVE | MOD | SAVE | |||||
---|---|---|---|---|---|---|---|---|
STR | 21 | +5 | +5 | INT | 8 | -1 | -1 | |
DEX | 19 | +4 | +4 | WIS | 5 | -3 | -3 | |
CON | 9 | -1 | -1 | CHA | 6 | -2 | -2 |
Skills Perception +2
Senses Passive Perception 12
Languages Giant
CR 5 (XP 1,800; PB +3)
Actions
Multiattack. The giant makes two attacks, using Tree Club or ]]Trash Lob]]. in any combination.
Tree Club. Melee Attack Roll: +8, reach 10 ft. Hit: 18 (3d8 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
Trash Lob.. Ranged Attack Roll: +8, range 60/240 ft. Hit: 16 (2d10 + 5) Bludgeoning damage, and the target has the Poisoned condition until the end of its next turn.