Gibbering Mouther
Medium Aberration, Chaotic Neutral
AC 9 Initiative -1 (9)
HP 52 (7d8 + 21)
Speed 20 ft., Swim 20 ft.
MOD | SAVE | MOD | SAVE | |||||
---|---|---|---|---|---|---|---|---|
STR | 10 | +0 | +0 | INT | 8 | -1 | -1 | |
DEX | 16 | +3 | +3 | WIS | 3 | -4 | -4 | |
CON | 10 | +0 | +0 | CHA | 6 | -2 | -2 |
Immunities Prone
Senses Darkvision 60 ft.; Passive Perception 10
Languages None
CR 2 (XP 450; PB +2)
Traits
Aberrant Ground. The ground in a 10-foot Emanation originating from the mouther is Difficult Terrain.
Gibbering. The mouther babbles incoherently while it doesn't have the Incapacitated condition. Wisdom Saving Throw: DC 10, any creature that starts its turn within 20 feet of the mouther while it is babbling. Failure: The target rolls 1d8 to determine what it does during the current turn: 1—4. The target does nothing. 5—6. The target takes no action or Bonus Action and uses all its movement to move in a random direction. 7—8. The target makes a melee attack against a randomly determined creature within its reach or does nothing if it can't make such an attack.
Actions
Bite. Melee Attack Roll: +2, reach 5 ft. Hit: 7 (2d6) Piercing damage. If the target is a Medium or smaller creature, it has the Prone condition. The target dies if it is reduced to 0 Hit Points by this attack. Its body is then absorbed into the mouther, leaving only equipment behind.
Blinding Spittle (Recharge 5—6). Dexterity Saving Throw: DC 10, each creature in a 10-foot-radius Sphere centered on a point within 30 feet. Failure: 7 (2d6) Radiant damage, and the target has the Blinded condition until the end of the mouther's next turn.