Dust Mephit

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Small Elemental, Neutral Evil
AC 12    Initiative +2 (12)
HP 17 (5d6)
Speed 30 ft., Fly 30 ft.

  MOD SAVE         MOD SAVE
STR 5 -3 -3 INT 14 +2 +2
DEX 10 +0 +0 WIS 9 -1 -1
CON 11 +0 +0 CHA 10 +0 +0

Skills Perception +2, Stealth +4
Template:Vulnerabilities
Immunities Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 12
Languages Primordial (Auran, Terran)
CR 1/2 (XP 100; PB +2)

Traits

Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Bludgeoning damage. Success: Half damage.

Actions

Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage.

Blinding Breath (Recharge 6). Dexterity Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: The target has the Blinded condition until the end of the mephit's next turn.

Sleep (1/Day). The mephit casts the Sleep spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).