Commoner

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Medium or Small Humanoid, Neutral
AC 10    Initiative +0 (10)
HP 4 (1d8)
Speed 30 ft.

  MOD SAVE         MOD SAVE
STR 10 +0 +0 INT 10 +0 +0
DEX 10 +0 +0 WIS 10 +0 +0
CON 10 +0 +0 CHA 10 +0 +0

Gear Club
Senses Passive Perception 10
Languages Common
CR 0 (XP 10; PB +2)

Traits

Training. The commoner has proficiency in one skill of the GM's choice and has Advantage whenever it makes an ability check using that skill.

Actions

Club. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Bludgeoning damage.