Chimera

From SRD52
Jump to navigation Jump to search

Large Monstrosity, Chaotic Evil
AC 14    Initiative +0 (10)
HP 114 (12d10 + 48)
Speed 30 ft., Fly 60 ft.

  MOD SAVE         MOD SAVE
STR 19 +4 +4 INT 11 +0 +0
DEX 19 +4 +4 WIS 3 -4 -4
CON 14 +2 +2 CHA 10 +0 +0

Skills Perception +8
Senses Darkvision 60 ft.; Passive Perception 18
Languages Understands Draconic but can't speak
CR 6 (XP 2,300; PB +3)

Actions

Multiattack. The chimera makes one Ram attack, one Bite attack, and one Claw attack. It can replace the Claw attack with a use of Fire Breath if available.

Bite. Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage, or 18 (4d6 + 4) Piercing damage if the chimera had Advantage on the attack roll.

Claw. Melee Attack Roll: +7, reach 5 ft. Hit: 7 (1d6 + 4) Slashing damage.

Ram. Melee Attack Roll: +7, reach 5 ft. Hit: 10 (1d12 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.

Fire Breath (Recharge 5—6). Dexterity Saving Throw: DC 15, each creature in a 15-foot Cone. Failure: 31 (7d8) [[Fire damage]. Success: Half damage.