Armor
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Armor
The Armor table lists the game’s main armor. The table includes the cost and weight of armor, as well as the following details:
Category. Every type of armor falls into a category: Light, Medium, or Heavy. The category determines how long it takes to don or doff the armor (as shown in the table).
Armor Class (AC). The table’s Armor Class column tells you what your base AC is when you wear a type of armor. For example, if you wear Leather Armor, your base AC is 11 plus your Dexterity modifier, whereas your AC is 16 in Chain Mail.
Strength. If the table shows a Strength score in the Strength column for an armor type, that armor reduces the wearer’s speed by 10 feet unless the wearer has a Strength score equal to or higher than the listed score.
Stealth. If the table shows “Disadvantage” in the Stealth column for an armor type, the wearer has Disadvantage on Dexterity (Stealth) checks.
Armor | Armor Class (AC) | Strength | Stealth | Weight | Cost |
---|---|---|---|---|---|
Light Armor (1 Minute to Don or Doff) | |||||
Padded Armor | 11 + Dex modifier | — | Disadvantage | 8 lb. | 5 GP |
Leather Armor | 11 + Dex modifier | — | — | 10 lb. | 10 GP |
Studded Leather Armor | 12 + Dex modifier | — | — | 13 lb. | 45 GP |
Medium Armor (5 Minutes to Don and 1 Minute to Doff) | |||||
Hide Armor | 12 + Dex modifier (max 2) | — | — | 12 lb. | 10 GP |
Chain Shirt | 13 + Dex modifier (max 2) | — | — | 20 lb. | 50 GP |
Scale Mail | 14 + Dex modifier (max 2) | — | Disadvantage | 45 lb. | 50 GP |
Breastplate | 14 + Dex modifier (max 2) | — | — | 20 lb. | 400 GP |
Half Plate Armor | 15 + Dex modifier (max 2) | — | Disadvantage | 40 lb. | 750 GP |
Heavy Armor (10 Minutes to Don and 5 Minutes to Doff) | |||||
Ring Mail | 14 | — | Disadvantage | 40 lb. | 30 GP |
Chain Mail | 16 | Str 13 | Disadvantage | 55 lb. | 75 GP |
Splint Armor | 17 | Str 15 | Disadvantage | 60 lb. | 200 GP |
Plate Armor | 18 | Str 15 | Disadvantage | 65 lb. | 1,500 GP |
Shield (Utilize Action to Don or Doff) | |||||
Shield | +2 | — | — | 6 lb. | 10 GP |
Armor Training
Anyone can don armor or hold a Shield, but only those with training can use them effectively, as explained below. A character’s class and other features determine the character’s armor training. A monster has training with any armor in its stat block.
Light, Medium, or Heavy Armor
If you wear Light, Medium, or Heavy armor and lack training with it, you have Disadvantage on any D20 Test that involves Strength or Dexterity, and you can’t cast spells.
Shield
You gain the Armor Class benefit of a Shield only if you have training with it.
One at a Time
A creature can wear only one suit of armor at a time and wield only one Shield at a time.