Centaur Trooper

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Large Fey, Neutral Good
AC 16    Initiative +2 (12)
HP 45 (6d10 + 12)
Speed 50 ft.

  MOD SAVE         MOD SAVE
STR 18 +4 +4 INT 14 +2 +2
DEX 14 +2 +2 WIS 9 -1 -1
CON 13 +1 +1 CHA 11 +0 +0

Skills Athletics +6, Perception +3
Gear Breastplate, Longbow, Pike
Senses Passive Perception 13
Languages Elvish, Sylvan
CR 2 (XP 450; PB +2)

Bonus Actions

Trampling Charge (Recharge 5—6). The centaur moves up to its Speed without provoking Opportunity Attacks and can move through the spaces of Medium or smaller creatures. Each creature whose space the centaur enters is targeted once by the following effect. Strength Saving Throw: DC 14. Failure: 7 (1d6 + 4) Bludgeoning damage, and the target has the Prone condition.

Actions

Multiattack. The centaur makes two attacks, using Pike or Longbow in any combination.

Pike. Melee Attack Roll: +6, reach 10 ft. Hit: 9 (1d10 + 4) Piercing damage.

Longbow. Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage.