Bandit Captain
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Medium or Small Humanoid, Neutral
AC 15 Initiative +3 (13)
HP 52 (8d8 + 16)
Speed 30 ft.
MOD | SAVE | MOD | SAVE | |||||
---|---|---|---|---|---|---|---|---|
STR | 15 | +2 | +4 | INT | 16 | +3 | +5 | |
DEX | 14 | +2 | +2 | WIS | 14 | +2 | +2 | |
CON | 11 | +0 | +2 | CHA | 14 | +2 | +2 |
Skills Athletics +4, Deception +4
Gear Pistol, Scimitar, Studded Leather Armor
Senses Passive Perception 10
Languages Common, Thieves' Cant
CR 2 (XP 450; PB +2)
Actions
Multiattack. The bandit makes two attacks, using Scimitar and Pistol in any combination.
Scimitar. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.
Pistol. Ranged Attack Roll: +5, range 30/90 ft. Hit: 8 (1d10 + 3) Piercing damage. Reactions
Parry. Trigger: The bandit is hit by a melee attack roll while holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.