Archmage

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Medium or Small Humanoid (Wizard), Neutral
AC 17    Initiative +7 (17)
HP 170 (31d8 + 31)
Speed 30 ft.

  MOD SAVE         MOD SAVE
STR 10 +0 +0 INT 14 +2 +2
DEX 12 +1 +1 WIS 20 +5 +9
CON 15 +2 +6 CHA 16 +3 +3

Skills Arcana +13, History +9, Perception +6
Immunities Psychic; Charmed (with Mind Blank)
Gear Wand
Senses Passive Perception 16
Languages Common plus five other languages
CR 12 (XP 8,400; PB +4)

Bonus Actions

[[]]Misty Step]].]] (3/Day). The mage casts ]]Misty Step]]., using the same spellcasting ability as Spellcasting. Reactions

Protective Magic (3/Day). The archmage casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.

Traits

Magic Resistance. The archmage has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The archmage makes four Arcane Burst attacks.

Arcane Burst. Melee or Ranged Attack Roll: +9, reach 5 ft. or range 150 ft. Hit: 27 (4d10 + 5) Force damage.

Spellcasting. The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17):

At Will: Detect Magic, Detect Thoughts, Disguise Self, Invisibility, Light, Mage Armor (included in AC), Mage Hand, Prestidigitation
2/Day Each: Fly, Lightning Bolt (level 7 version)
1/Day Each: Cone of Cold (level 9 version), Mind Blank (cast before combat), Scrying, Teleport