Ammunition of Slaying
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Weapon (Any Ammunition), Very Rare
This magic ammunition is meant to slay creatures of a particular type, which the GM chooses or determines randomly by rolling on the table below. If a creature of that type takes damage from the ammunition, the creature makes a DC 17 Constitution saving throw, taking an extra 6d10 Force damage on a failed save or half as much extra damage on a successful one.
After dealing its extra damage to a creature, the ammunition becomes nonmagical.
1d100 | Creature Type | 1d100 | Creature Type | |
---|---|---|---|---|
01-10 | Aberrations | 51-60 | Fey | |
11-15 | Beasts | 61-70 | Fiends | |
16-20 | Celestials | 71-75 | Giants | |
21-25 | Constructs | 76-80 | Monstrosities | |
26-35 | Dragons | 81-85 | Oozes | |
36-45 | Elementals | 86-90 | Plants | |
46‑50 | Humanoids | 91‑00 | Undead |