Ammunition of Slaying

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Weapon (Any Ammunition), Very Rare

This magic ammunition is meant to slay creatures of a particular type, which the GM chooses or determines randomly by rolling on the table below. If a creature of that type takes damage from the ammunition, the creature makes a DC 17 Constitution saving throw, taking an extra 6d10 Force damage on a failed save or half as much extra damage on a successful one.

After dealing its extra damage to a creature, the ammunition becomes nonmagical.

1d100 Creature Type       1d100 Creature Type
01-10 Aberrations 51-60 Fey
11-15 Beasts 61-70 Fiends
16-20 Celestials 71-75 Giants
21-25 Constructs 76-80 Monstrosities
26-35 Dragons 81-85 Oozes
36-45 Elementals 86-90 Plants
46‑50 Humanoids 91‑00 Undead