Archmage
Medium or Small Humanoid (Wizard), Neutral
AC 17 Initiative +7 (17)
HP 170 (31d8 + 31)
Speed 30 ft.
MOD | SAVE | MOD | SAVE | |||||
---|---|---|---|---|---|---|---|---|
STR | 10 | +0 | +0 | INT | 14 | +2 | +2 | |
DEX | 12 | +1 | +1 | WIS | 20 | +5 | +9 | |
CON | 15 | +2 | +6 | CHA | 16 | +3 | +3 |
Skills Arcana +13, History +9, Perception +6
Immunities Psychic; Charmed (with Mind Blank)
Gear Wand
Senses Passive Perception 16
Languages Common plus five other languages
CR 12 (XP 8,400; PB +4)
Bonus Actions
[[]]Misty Step]].]] (3/Day). The mage casts ]]Misty Step]]., using the same spellcasting ability as Spellcasting. Reactions
Protective Magic (3/Day). The archmage casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.
Traits
[[Magic Resistance]]. The archmage has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The archmage makes four Arcane Burst attacks.
Arcane Burst. Melee or Ranged Attack Roll: +9, reach 5 ft. or range 150 ft. Hit: 27 (4d10 + 5) Force damage.
Spellcasting. The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17):
- At Will: Detect Magic, Detect Thoughts, Disguise Self, Invisibility, Light, Mage Armor (included in AC), Mage Hand, Prestidigitation
- 2/Day Each: Fly, Lightning Bolt (level 7 version)
- 1/Day Each: Cone of Cold (level 9 version), Mind Blank (cast before combat), Scrying, Teleport