Archmage

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Medium or Small Humanoid (Wizard), Neutral
AC 17    Initiative +7 (17)
HP 170 (31d8 + 31)
Speed 30 ft.

  MOD SAVE         MOD SAVE
STR 10 +0 +0 INT 14 +2 +2
DEX 12 +1 +1 WIS 20 +5 +9
CON 15 +2 +6 CHA 16 +3 +3

Skills Arcana +13, History +9, Perception +6
Immunities Psychic; Charmed (with Mind Blank)
Gear Wand
Senses Passive Perception 16
Languages Common plus five other languages
CR 12 (XP 8,400; PB +4)

Bonus Actions

[[]]Misty Step]].]] (3/Day). The mage casts ]]Misty Step]]., using the same spellcasting ability as Spellcasting. Reactions

Protective Magic (3/Day). The archmage casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.

Traits

[[Magic Resistance]]. The archmage has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The archmage makes four Arcane Burst attacks.

Arcane Burst. Melee or Ranged Attack Roll: +9, reach 5 ft. or range 150 ft. Hit: 27 (4d10 + 5) Force damage.

Spellcasting. The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17):

At Will: Detect Magic, Detect Thoughts, Disguise Self, Invisibility, Light, Mage Armor (included in AC), Mage Hand, Prestidigitation
2/Day Each: Fly, Lightning Bolt (level 7 version)
1/Day Each: Cone of Cold (level 9 version), Mind Blank (cast before combat), Scrying, Teleport