Knight: Difference between revisions
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{{Abilities|16|+3|+3|11|+0|+0|14|+2|+4|11|+0|+0|11|+0|+2|15|+2|+2}} | {{Abilities|16|+3|+3|11|+0|+0|14|+2|+4|11|+0|+0|11|+0|+2|15|+2|+2}} | ||
{{Immunities|Frightened}}<br> | {{Immunities|Frightened}}<br> | ||
{{Gear| | {{Gear|[[Greatsword]], [[Heavy Crossbow]], [[Plate Armor]]}}<br> | ||
{{Senses|[[Passive Perception]] 10}}<br> | {{Senses|[[Passive Perception]] 10}}<br> | ||
{{Languages|Common plus one other language}}<br> | {{Languages|Common plus one other language}}<br> | ||
{{CR|Humanoid|3|+2}}<br> | {{CR|Humanoid|3|+2}}<br> | ||
===Actions=== | ===Actions=== | ||
'''''[[Multiattack]]'''''. The knight makes two attacks, using | '''''[[Multiattack]]'''''. The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination. | ||
'''''[[Greatsword]]'''''.. ''Melee Attack Roll'': +5, reach 5 ft. ''Hit'': 10 (2d6 + 3) [[Slashing damage]] plus 4 (1d8) [[Radiant damage]]. | '''''[[Greatsword]]'''''.. ''Melee Attack Roll'': +5, reach 5 ft. ''Hit'': 10 (2d6 + 3) [[Slashing damage]] plus 4 (1d8) [[Radiant damage]]. |
Latest revision as of 07:51, 10 May 2025
Medium or Small Humanoid, Neutral
AC 18 Initiative +0 (10)
HP 52 (8d8 + 16)
Speed 30 ft.
MOD | SAVE | MOD | SAVE | |||||
---|---|---|---|---|---|---|---|---|
STR | 16 | +3 | +3 | INT | 11 | +0 | +0 | |
DEX | 11 | +0 | +0 | WIS | 11 | +0 | +2 | |
CON | 14 | +2 | +4 | CHA | 15 | +2 | +2 |
Immunities Frightened
Gear Greatsword, Heavy Crossbow, Plate Armor
Senses Passive Perception 10
Languages Common plus one other language
CR 3 (XP 700; PB +2)
Actions
Multiattack. The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.
Greatsword.. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.
Heavy Crossbow. Ranged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage. Reactions
Parry. Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.