Ammunition of Slaying: Difference between revisions
		
		
		
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|  Created page with "{{Weapon}} ({{Any Ammunition}}), {{Very Rare}}  This magic ammunition is meant to slay creatures of a particular type, which the GM chooses or determines randomly by rolling on the table below. If a creature of that type takes damage from the ammunition, the creature makes a DC 17 Constitution saving throw, taking an extra 6d10 Force damage on a failed save or half as much extra damage on a successful one.  After dealing its extra damage to a creature, the ammunition bec..." | 
| (No difference) | 
Latest revision as of 06:00, 11 May 2025
Weapon (Any Ammunition), Very Rare
This magic ammunition is meant to slay creatures of a particular type, which the GM chooses or determines randomly by rolling on the table below. If a creature of that type takes damage from the ammunition, the creature makes a DC 17 Constitution saving throw, taking an extra 6d10 Force damage on a failed save or half as much extra damage on a successful one.
After dealing its extra damage to a creature, the ammunition becomes nonmagical.
| 1d100 | Creature Type | 1d100 | Creature Type | |
|---|---|---|---|---|
| 01-10 | Aberrations | 51-60 | Fey | |
| 11-15 | Beasts | 61-70 | Fiends | |
| 16-20 | Celestials | 71-75 | Giants | |
| 21-25 | Constructs | 76-80 | Monstrosities | |
| 26-35 | Dragons | 81-85 | Oozes | |
| 36-45 | Elementals | 86-90 | Plants | |
| 46‑50 | Humanoids | 91‑00 | Undead |