Iron Golem: Difference between revisions
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{{errata|[[Knight]] was also titled Iron Golem in 5.1|5.2.1}} | |||
{{Large}} {{Construct}}, {{Alignment|Unaligned}}<br> | |||
{{AC|20}} {{Initiative|+9|19}}<br> | |||
{{HP|252}} (24d10 + 120)<br> | |||
{{Speed|30 ft.}}<br> | |||
{{Abilities|24|+7|+7|9|-1|-1|20|+5|+5|3|-4|-4|11|+0|+0|1|-5|-5}} | |||
{{Immunities|Fire, Poison, Psychic; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned}}<br> | |||
{{Senses|[[Darkvision]] 120 ft.; [[Passive Perception]] 10}}<br> | |||
{{Languages|Understands Common plus two other languages but can't speak}}<br> | |||
{{CR|Construct|16|+5}}<br> | |||
===Traits=== | |||
'''''[[Fire Absorption]].''''' Whenever the golem is subjected to Fire damage, it regains a number of Hit Points equal to the Fire damage dealt. | |||
'''''[[Immutable Form]]'''''. The golem can't ]]'''''Shape-Shift]]'''''. | |||
'''''[[Magic Resistance]]'''''. The golem has [[Advantage]] on [[Saving Throw|saving throw]]s against spells and other magical effects. | |||
===Actions=== | |||
'''''[[Multiattack]]'''''. The golem makes two attacks, using Bladed Arm or Fiery Bolt in any combination. | |||
'''''[[Bladed Arm]]'''''. ''Melee Attack Roll'': +12, reach 10 ft. ''Hit'': 20 (3d8 + 7) [[Slashing Damage|Slashing damage]] plus 10 (3d6) [[Fire damage]]. | |||
'''''[[Fiery Bolt]]'''''. ''Ranged Attack Roll'': +10, range 120 ft. ''Hit'': 36 (8d8) [[Force damage]]. | |||
'''''[[Poison Breath]] ([[Recharge]] 6).''''' ''Constitution Saving Throw:'' DC 18, each creature in a 60-foot Cone. ''Failure:'' 55 (10d10) Poison damage. ''Success:'' Half damage. | |||
[[Category:Creatures]] | |||
[[Category:Large Construct]] | |||
[[Category:Creature Type Construct]] | |||
[[Category:Large Creatures]] |
Latest revision as of 07:57, 10 May 2025
Knight was also titled Iron Golem in 5.1 (errata 5.2.1)
Large Construct, Unaligned
AC 20 Initiative +9 (19)
HP 252 (24d10 + 120)
Speed 30 ft.
MOD | SAVE | MOD | SAVE | |||||
---|---|---|---|---|---|---|---|---|
STR | 24 | +7 | +7 | INT | 3 | -4 | -4 | |
DEX | 9 | -1 | -1 | WIS | 11 | +0 | +0 | |
CON | 20 | +5 | +5 | CHA | 1 | -5 | -5 |
Immunities Fire, Poison, Psychic; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Darkvision 120 ft.; Passive Perception 10
Languages Understands Common plus two other languages but can't speak
CR 16 (XP 15,000; PB +5)
Traits
Fire Absorption. Whenever the golem is subjected to Fire damage, it regains a number of Hit Points equal to the Fire damage dealt.
Immutable Form. The golem can't ]]Shape-Shift]].
Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The golem makes two attacks, using Bladed Arm or Fiery Bolt in any combination.
Bladed Arm. Melee Attack Roll: +12, reach 10 ft. Hit: 20 (3d8 + 7) Slashing damage plus 10 (3d6) Fire damage.
Fiery Bolt. Ranged Attack Roll: +10, range 120 ft. Hit: 36 (8d8) Force damage.
Poison Breath (Recharge 6). Constitution Saving Throw: DC 18, each creature in a 60-foot Cone. Failure: 55 (10d10) Poison damage. Success: Half damage.