Storm-Weathering Essence Infusion
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Cost: 6m, 1wp; Mins: Sail 5,, [[{{{3}}}]] {{{4}}} [[Category:{{{3}}} {{{4}}}]]
Type: Reflexive
Keywords: None
Duration: One scene
Prerequisite Charms: Blood and Salt Bondage]], [[Ship-Sustaining Spirit
Essence 3 Type: Simple Keywords: Pilot Duration: One hour Prerequisite Charms: Current-Cutting Technique Much like hazards described on page 387, storms represent a major source of damage to ships. Storms can snap masts and oars, capsize ships or smash them beneath vast swells. While this Charm is active, the Solar can protect a ship no larger than a trireme, adding (Essence) automatic successes to each Sail roll to evade storm damage.