Spirit Doors

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Charm Concept: Spirit Doors

The gods of the Terrestrial Hierarchy keep their sanctums in Creation. The sanctum itself is in Elsewhere, but every such sanctum has at least once doorway by which a dematerialized spirit can enter and leave. A spirit entryway may be anything from an actual, obvious door to a few tree branches that cross each other like a doorframe. Madame Marthesine of the Lost, for example, keeps the entrance to her sanctum in a sack that she carries. Yu-Shan, the Heavenly City, is itself one vast sanctum, and if the sorcerer can find one of its 61 gates, then she can use this spell to enter.

A character who suspects that she's close to a sanctum's entrance may find it by succeeding on a (Perception + Occult) roll against a difficulty of 3 (assuming, of course, anything's there). Just walking in is rarely easy, however. Spirits protect their homes carefully and seldom welcome surprise intruders. For instance, anyone who passes one of the 61 gates of sacred Yu-Shan finds it guarded by nine great celestial lions of living orichalcum—three on one side, six more on the other. These lions are more than a match for a Solar circle that cannot at once offer a good reason for its intrusion.