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  • =Weapons= The Weapons table in this section shows the game's main weapons. The table lists the cost and weight of each weapon, as well as the followi ...
    10 KB (1,559 words) - 15:11, 23 May 2025
  • ...Note: your chosen weapon does not have to be a sword, but the most common weapons for the Way are katana ([[longsword]]) and wakizashi ([[shortsword]]), &oma ...e wielding a [[reach]] or a [[ranged weapon]].<ref name="musashi">Inspired by Miyamoto Musashi: The Book of Five Rings</ref> ...
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  • ...on, while you are attuned to this weapon, your Hit Point maximum increases by 1 for each level you have attained. ...in reach at all times. You also have [[Disadvantage]] on attack rolls with weapons other than this one. ...
    1 KB (250 words) - 07:58, 15 May 2025
  • ...suasion]], [[Perception]], [[Religion]] or [[Survival]]|Simple and Martial weapons|Light and Medium armor and Shields|155 GP}} As a Sohei, you gain the following class features when you reach the specified Sohei levels. These features are listed in the Sohei Features ...
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  • {{Vulnerabilities|Piercing damage from weapons wielded by creatures under the effect of a ..[[Bless]]'' spell}}<br> '''''[[Cursed Touch]]'''''. ''Melee Attack Roll'': +10, reach 5 ft. ''Hit'': 12 (2d6 + 5) [[Slashing damage]] plus 19 (3d12) [[Necrotic d ...
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  • ...ry]], [[Insight]], [[Religion]], or [[Stealth]]|Simple weapons and Martial weapons that have the Light property|''Choose one type of [[Artisan's Tools]] or [[ ...s from the Core Monk Traits table: Hit Point Die, proficiency with Martial weapons, and training with Shields. ...
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  • ...on]], [[Stealth]], or [[Survival]]|[[Simple weapons|Simple]] and [[Martial weapons]]|[[Light armor|Light]] and [[Medium armor]] and [[Shields]]|Choose A or B: As a Ranger, you gain the following class features when you reach the specified Ranger levels. These features are listed in the Ranger Featur ...
    12 KB (1,781 words) - 07:37, 14 June 2025
  • ...midation]], [[Nature]], [[Perception]], or [[Survival]]|Simple and Martial weapons|Light and Medium armor and Shields|''Choose A or B'': (A) [[Greataxe]], 4 [ ...m the Core Barbarian Traits table: Hit Point Die, proficiency with Martial weapons, and training with Shields. ...
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  • ...5-foot segments. You can translate your Speed into squares by dividing it by 5. For example, a Speed of 30 feet translates into 6 squares. If you use a ...cent to one of them and stop counting in the space of the other one. Count by the shortest route. ...
    15 KB (2,622 words) - 11:31, 28 May 2025
  • ...], [[Persuasion]], or [[Religion]]|[[Simple weapons|Simple]] and [[Martial weapons]]|[[Light armor|Light]], [[Medium armor|Medium]], and [[Heavy Armor]] and [ when you reach the specified Paladin levels. These ...
    15 KB (2,397 words) - 15:03, 23 May 2025
  • ...ur Hit Points. Hit Point loss has no effect on your capabilities until you reach 0 Hit Points. ...roll, such as the damage of a [[Blowgun]]. See "[[Weapons|Equipment]]" for weapons' damage dice and "[[Spells]]" for spells' damage dice. ...
    10 KB (1,653 words) - 06:48, 6 June 2025
  • ...ory]], [[Insight]], [[Medicine]], [[Persuasion]], or [[Religion]]|[[Simple weapons]]|[[Light armor|Light]] and [[Medium armor]] and [[Shields]]|Choose A or B: when you reach the specified Cleric levels. These ...
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  • ...Dexterity and Charisma|Choose any 3 skills (see "Playing the Game")|Simple weapons|Choose 3 Musical Instruments (see "Equipment")|[[Light armor]]|Choose A or As a Bard, you gain the following class features when you reach the specified Bard levels. These features are listed in the Bard Features t ...
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  • ...e|Na-<br>ture]], [[Perception]], [[Religion]], or<br>[[Survival]]|[[Simple weapons]]|[[Herbalism Kit]]|[[Light armor|Light armor]] and [[Shields]]|Choose A or when you reach the specified Druid levels. These ...
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  • ...], [[Insight]], [[Intimidation]], [[Persuasion]], or [[Religion]]|[[Simple weapons]]|None|Choose A or B: (A) 2 [[Dagger]]s, [[Arcane Focus]] (crystal), [[Dung As a Sorcerer, you gain the following class features when you reach the specified Sorcerer levels. These features are listed in the Sorcerer Fe ...
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  • |[[Fighter]]||Weapons||Strength or Dexterity||Low ...cter sheet. Typically, a character starts at level 1 and advances in level by adventuring and gaining Experience Points (XP). ...
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  • ...t]], [[Investigation]], [[Medicine]], [[Nature]], or [[Religion]]|[[Simple weapons]]|None|Choose A or B: (A) 2 [[Dagger]]s, [[Arcane Focus]] ([[Quarterstaff]] As a Wizard, you gain the following class features when you reach the specified Wizard levels. These features are listed in the Wizard Featur ...
    14 KB (2,141 words) - 15:08, 23 May 2025
  • ...explore, their equipment can help them in many ways. For example, they can reach out-of-the-way places with a [[Ladder]], perceive things they wouldn't othe ..."[[Tools]]" and "[[Adventuring Gear]]" sections are especially useful. The weapons in "Equipment" can also be used for more than battle; you could use a [[Qua ...
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  • ...[[Intimidation]], [[Investigation]], [[Nature]], or [[Religion]]|[[Simple weapons]]|[[Light armor]]|Choose A or B: (A) [[Leather Armor]], [[Sickle]], 2 [[Dag As a Warlock, you gain the following class features when you reach the specified Warlock levels. These features are listed in the Warlock Feat ...
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  • actions provided by your features. See also "Playing and use the higher roll. A roll can't be affected by ...
    68 KB (11,204 words) - 19:15, 12 June 2025
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