Tools

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Equipment

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Weapons
Armor
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Lifestyle Expenses
Food, Drink, and Lodging
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Tools

A tool helps you make specialized ability checks, craft certain items, or both. A tool's description includes the tool's cost and weight, as well as the following entries:

Ability. This entry lists the ability to use when making an ability check with the tool.

Utilize. This entry lists things you can do with the tool when you take the Utilize action. You can do one of those things each time you take the action. This entry also provides the DC for the action.

Craft. This entry lists what, if anything, you can craft with the tool. For crafting rules, see "Crafting Nonmagical Items," "Brewing Potions of Healing," and "Scribing Spell Scrolls" later in "Equipment."

Variants. This entry appears if the tool has variants, which are listed. Each requires a separate proficiency.

Tool Proficiency

If you have proficiency with a tool, add your Proficiency Bonus to any ability check you make that uses the tool. If you have proficiency in a skill that's used with that check, you have Advantage on the check too.

Your features might give you proficiency with a tool. A monster has proficiency with any tool in its stat block.

Artisan's Tools

Artisan's Tools are each focused on crafting items and pursuing a trade. Each of these tools requires a separate proficiency.

Alchemist's Supplies (50 GP)

Ability: Intelligence Weight: 8 lb.
Utilize: Identify a substance (DC 15), or start a fire (DC 15)
Craft: Acid, Alchemist's Fire, Component Pouch, Oil, Paper, Perfume

Brewer's Supplies (20 GP)

Ability: Intelligence Weight: 9 lb.
Utilize: Detect poisoned drink (DC 15), or identify alcohol (DC 10)
Craft: Antitoxin

Calligrapher's Supplies (10 GP)

Ability: Dexterity Weight: 5 lb.
Utilize: Write text with impressive flourishes that guard against forgery (DC 15)
Craft: Ink, Spell Scroll

Carpenter's Tools (8 GP)

Ability: Strength Weight: 6 lb.
Utilize: Seal or pry open a door or container (DC 20)
Craft: Club, Greatclub, Quarterstaff, Barrel, Chest, Ladder, Pole, Portable Ram, Torch

Cartographer's Tools (15 GP)

Ability: Wisdom Weight: 6 lb.
Utilize: Draft a map of a small area (DC 15)
Craft: Map

Cobbler's Tools (5 GP)

Ability: Dexterity Weight: 5 lb.
Utilize: Modify footwear to give Advantage on the wearer's next Dexterity (Acrobatics) check (DC 10)
Craft: Climber's Kit

Cook's Utensils (1 GP)

Ability: Wisdom Weight: 8 lb.
Utilize: Improve food's flavor (DC 10), or detect spoiled or poisoned food (DC 15)
Craft: Rations

Glassblower's Tools (30 GP)

Ability: Intelligence Weight: 5 lb.
Utilize: Discern what a glass object held in the past 24 hours (DC 15)
Craft: Glass Bottle, Magnifying Glass, Spyglass, Vial

Jeweler's Tools (25 GP)

Ability: Intelligence Weight: 2 lb.
Utilize: Discern a gem's value (DC 15)
Craft: Arcane Focus, Holy Symbol

Leatherworker's Tools (5 GP)

Ability: Dexterity Weight: 5 lb.
Utilize: Add a design to a leather item (DC 10)
Craft: Sling, Whip, Hide Armor, Leather Armor, Studded Leather Armor, Backpack, Crossbow Bolt Case, Map or Scroll Case, Parchment, Pouch, Quiver, Waterskin

Mason's Tools (10 GP)

Ability: Strength Weight: 8 lb.
Utilize: Chisel a symbol or hole in stone (DC 10)
Craft: Block and Tackle

Painter's Supplies (10 GP)

Ability: Wisdom Weight: 5 lb.
Utilize: Paint a recognizable image of something you've seen (DC 10)
Craft: Druidic Focus, Holy Symbol

Potter's Tools (10 GP)

Ability: Intelligence Weight: 3 lb.
Utilize: Discern what a ceramic object held in the past 24 hours (DC 15)
Craft: Jug, Lamp

Smith's Tools (20 GP)

Ability: Strength Weight: 8 lb.
Utilize: Pry open a door or container (DC 20) Craft: Any Melee weapon (except Club, Greatclub, Quarterstaff, and Whip)]], Medium armor (except Hide), Heavy armor, Ball Bearings, Bucket, Caltrops, Chain, Crowbar, Firearm Bullets, Grappling Hook, Iron Pot, Iron Spikes, Sling Bullets

Tinker's Tools (50 GP)

Ability: Dexterity Weight: 10 lb.
Utilize: Assemble a Tiny item composed of scrap]], [[which falls apart in 1 minute (DC 20)
Craft: Musket, Pistol, Bell, Bullseye Lantern, Flask, Hooded Lantern, Hunting Trap, Lock, Manacles, Mirror, Shovel, Signal Whistle, Tinderbox

Weaver's Tools (1 GP)

Ability: Dexterity Weight: 5 lb.
Utilize: Mend a tear in clothing (DC 10)]], [[or sew a Tiny design (DC 10)
Craft: Padded Armor, Basket, Bedroll, Blanket, Fine Clothes, Net, Robe, Rope, Sack, String, Tent, Traveler's Clothes

Woodcarver's Tools (1 GP)

Ability: Dexterity Weight: 5 lb.
Utilize: Carve a pattern in wood (DC 10)
Craft: Club, Greatclub, Quarterstaff, Ranged weapons (except Pistol, Musket, and Sling), Arcane Focus, Arrows, Bolts, Druidic Focus, Ink Pen, Needles

Other Tools

Disguise Kit (25 GP)

Ability: Charisma Weight: 3 lb.
Utilize: Apply makeup (DC 10)
Craft: Costume

Forgery Kit (15 GP)

Ability: Dexterity Weight: 5 lb.
Utilize: Mimic 10 or fewer words of someone else's handwriting (DC 15), or duplicate a wax seal (DC 20)

Gaming Set (Varies)

Ability: Wisdom Weight:
Utilize: Discern whether someone is cheating (DC 10)]], [[or win the game (DC 20)
Variants: Dice (1 SP), dragonchess (1 GP), playing cards (5 SP), three-dragon ante (1 GP)

Herbalism Kit (5 GP)

Ability: Intelligence Weight: 3 lb.
Utilize: Identify a plant (DC 10)
Craft: Antitoxin, Candle, Healer's Kit, Potion of Healing

Musical Instrument (Varies)

Ability: Charisma Weight: Varies
Utilize: Play a known tune (DC 10), or improvise a song (DC 15)
Variants: Bagpipes (30 GP, 6 lb.), drum (6 GP, 3 lb.), dulcimer (25 GP, 10 lb.), flute (2 GP, 1 lb.), horn (3 GP, [[2 lb.), lute (35 GP, 2 lb.), lyre (30 GP, 2 lb.), pan flute (12 GP, 2 lb.), shawm (2 GP, 1 lb.), viol (30 GP, 1 lb.)

Navigator's Tools (25 GP)

Ability: Wisdom Weight: 2 lb.
Utilize: Plot a course (DC 10), or determine position by stargazing (DC 15)

Poisoner's Kit (50 GP)

Ability: Intelligence Weight: 2 lb.
Utilize: Detect a poisoned object (DC 10)
Craft: Basic Poison

Thieves' Tools (25 GP)

Ability: Dexterity Weight: 1 lb.
Utilize: Pick a lock (DC 15), or disarm a trap (DC 15)