Kajikimen (Yaranaika)

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Ranger Subclass: Kajikimen

The wilds are your home and deer your preferred prey

Kajikimen (鹿食免) aka "Permission to eat deer" was a talisman issued by Suwa Shrine in Nagano, mostly for people living in the mountains where it was hard to grow crops and they had to rely on hunting for extra nourishment. This continued into the Edo period where eating meat was forbidden. Here I use the term as a name for "Kajiki Men", (non-historical) rangers whose profession was hunting deer and other game.

While you are more used to hunting game than monsters, your skills are very useful for a group of adventurers, especially during journeys into the near-unihabitated wilds and mountainous areas; they cover over half of Japan!

Level 3: Wilderness Expert

You are well accustomed to the wilds, and the natural hazards are a daily occurrence for you. You always gain these benefits:

When you travel in the wilderness for an hour or more, you gain the following benefits:

  • Difficult Terrain does not slow down the group's overland movement. In combat, you can't direct others - you are not affected but the others are.
  • Your group cannot get lost unless a spell, enchantment or extreme weather is involved.
  • Even if you are focused on something else while traveling (such as finding food, navigating, or tracking), you are still alert to dangers.
  • If you are traveling alone, you can use Stealth at your normal walking speed.
  • When you search for food in the wilderness, you find twice as much of it as you would normally find.

When you track other creatures, you learn their number, size, and an estimate of how long it has been since they left the area. GM may require skill rolls, especially if the tracks are old or there's rain or other complications making it harder.

You don't need to pick any "Favored Terrain". However, if you travel to a climate or terrain type completely unknown to you, GM may declare that you need more time to get familiar with it. You might even learn the ways of other planes than Material.

What is Wilderness? Anything not cultured or built on by an organized group of intelligent creatures and is without roads. A few hunting lodges, couple of huts of reclusive monks or hermits, and some pathways don't change this. If an area has been abandoned, it becomes wilderness again in a few years. Your GM has the final say in this matter.

Level 7: TODO

Level 11: TODO

Level 15: TODO

This page is unfinished!


See Also


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