Variant Rules

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Character Creation

Species

Human Variant

Creature Type: Humanoid
Size: Medium (about 4–7 feet tall) or Small (about 2–4 feet tall), chosen when you select this species
Speed: 30 feet

As a Human, you have these special traits.

Persistence Hunter. You have an extra level of Exhaustion: Exhaustion 0. When you first get a level of Exhaustion, you get the zero level which doesn't have any effect on you. When you have Exhaustion 0 and get another level of Exhaustion, it becomes Exhaustion level 1 and from that point Exhaustion proceeds and is removed by the normal rules.

Skillful. You gain proficiency in one skill of your choice.

Versatile. You gain an Origin feat of your choice (see "Feats"). Skilled is recommended.

Adapted from Eevenkoti by Myrrys Oy and Petri Leinonen. License: CC BY-SA 4.0.

Feats

Fighting Style Feats

TODO

General Feats

TODO

Origin Feats

TODO

Proficiency

Disarm

Disarm is an Attack action made using a melee weapon. You cannot disarm a target that is two or more size categories larger than you, and, obviously, a target that is not wielding a weapon nor using a shield. If target is wielding two weapons, you can only disarm one at a time.

Make an Attack action aginst DC of 8 + target's Strength modifier + target's Proficiency Bonus.

If target is holding the item with two or more hands, or if you are trying to disarm a shield, or a spellcasting focus, add 5 to DC.

If target is one category larger than you, add another 5 to DC.

If you succeed, your target drops the weapon or shield you tried to disarm. On a failure, nothing happens.

Sleight of Hand action: Picking Pockets

Picking pockets is not explained in SRD or the actual game, so I can include it here as an optional variant rule.

Roll Dexterity (Sleight of Hand) to pick pockets.

If your target is unaware of you, DC is the target's Passive Perception.

You get Disadvantage if your target is aware of you being close, or is engaged in combat.

You cannot succeed if your target is aware of you and suspects that you are trying to steal something.

You cannot normally steal items held or worn by the target. To snatch that Component Pouch, for example, use Disarm.

Level Advancement

Epic Levels

Epic Character Advancement
Level Experience Points Proficiency Bonus
20 355000 +6
21 405000 +7
22 455000 +7
23 515000 +7
24 575000 +7
25 645000 +8
26 715000 +8
27 795000 +8
28 875000 +8
29 965000 +9
30 1055000 +9
31 1155000 +9
32 1255000 +9
33 1365000 +10
34 1475000 +10
35 1595000 +10
36 1715000 +10
37 1845000 +11
38 1975000 +11
39 2115000 +11
40 2255000 +11
41 2405000 +12
42 2555000 +12
43 2715000 +12
44 2875000 +12
45 3045000 +13
46 3215000 +13
47 3395000 +13
48 3575000 +13
49 3765000 +14
50 3955000 +14
51 4155000 +14
52 4355000 +14
53 4565000 +15
54 4775000 +15
55 4995000 +15
56 5215000 +15
57 5445000 +16
58 5675000 +16
59 5915000 +16
60 6155000 +16
61 6405000 +17
62 6655000 +17
63 6915000 +17
64 7175000 +17
65 7445000 +18
66 7715000 +18
67 7995000 +18
68 8275000 +18
69 8565000 +19
70 8855000 +19
71 9155000 +19
72 9455000 +19
73 9765000 +20
74 10075000 +20
75 10395000 +20
76 10715000 +20
77 11045000 +21
78 11375000 +21
79 11715000 +21
80 12055000 +21
81 12405000 +22
82 12755000 +22
83 13115000 +22
84 13475000 +22
85 13845000 +23
86 14215000 +23
87 14595000 +23
88 14975000 +23
89 15365000 +24
90 15755000 +24
91 16155000 +24
92 16555000 +24
93 16965000 +25
94 17375000 +25
95 17795000 +25
96 18215000 +25
97 18645000 +26
98 19075000 +26
99 19515000 +26
100 19955000 +26