Sohei (Yaranaika)

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Core Sohei Traits
Primary Ability Strength or Wisdom
Hit Point Die D10 per Sohei level
Saving Throw Proficiencies Strength and Wisdom
Skill Proficiencies Choose 2: Acrobatics, Animal Handling, Athletics, History, Insight, Persuasion, Perception, Religion or Survival
Weapon Proficiencies Simple and Martial weapons
Armor Training Light and Medium armor and Shields
Starting Equipment 155 GP

Becoming a Sohei ...

As a Level 1 Character

  • Gain all the traits in the Core Sohei Traits table.
  • Gain the Sohei's level 1 features, which are listed in the Sohei Features table.
Sohei Features
Level Proficiency
Bonus
Class Features Weapon
Mastery
Focus
Points
_____Spells per Day_____
1 2 3 4 5
1 +2 Fighting Style, Spellcasting, Weapon Mastery 2 2
2 +2 3 2 2
3 +2 Sohei Subclass 3 3 3
4 +2 Ability Score Improvement 4 4 3
5 +3 4 5 4 2
6 +3 4 6 4 2
7 +3 Subclass feature 4 7 4 3
8 +3 Ability Score Improvement 4 8 4 3
9 +4 4 9 4 3 2
10 +4 Subclass feature 5 10 4 3 2
11 +4 5 11 4 3 3
12 +4 Ability Score Improvement 5 12 4 3 3
13 +5 5 13 4 3 3 1
14 +5 5 14 4 3 3 1
15 +5 Subclass feature 5 15 4 3 3 2
16 +5 Ability Score Improvement 6 16 4 3 3 2
17 +6 6 17 4 3 3 3 1
18 +6 Subclass feature 6 18 4 3 3 3 1
19 +6 Epic Boon 6 19 4 3 3 3 2
20 +6 Dai-Sōhei 6 20 4 3 3 3 2

Sohei Class Features

As a Sohei, you gain the following class features when you reach the specified Sohei levels. These features are listed in the Sohei Features table.

Level 1: Fighting Style

You have honed your martial prowess and gain a Fighting Style feat of your choice (see "Feats"). Defense is recommended.

Whenever you gain a Sohei level, you can replace the feat you chose with a different Fighting Style feat.

Level 1: Spellcasting

You have learned to cast spells through prayer and meditation. See "Spells" for the rules on spellcasting. The information below details how you use those rules with Sohei spells, which appear in the Sohei spell list later in the class's description.

Spell Slots. The Sohei Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest.

Prepared Spells of Level 1+. You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose two level 1 Sohei spells. Cure Wounds and Ensnaring Strike are recommended.

The number of spells on your list increases as you gain Sohei levels, as shown in the Prepared Spells column of the Sohei Features table. Whenever that number increases, choose additional Sohei spells until the number of spells on your list matches the number in the Sohei Features table. The chosen spells must be of a level for which you have spell slots. For example, if you're a level 5 Sohei, your list of prepared spells can include six Sohei spells of level 1 or 2 in any combination.

If another Sohei feature gives you spells that you always have prepared, those spells don't count against the number of spells you can prepare with this feature, but those spells otherwise count as Sohei spells for you.

Changing Your Prepared Spells. Whenever you finish a Long Rest, you can replace one spell on your list with another Sohei spell for which you have spell slots.

Spellcasting Ability. Wisdom is your spellcasting ability for your Sohei spells.

Spellcasting Focus. You can use any weapon as a Spellcasting Focus for your Sohei spells.

Level 1: Weapon Mastery

Your training with weapons allows you to use the mastery properties of three kinds of Simple or Martial weapons of your choice. Whenever you finish a Long Rest, you can practice weapon drills and change one of those weapon choices.

When you reach certain Sohei levels, you gain the ability to use the mastery properties of more kinds of weapons, as shown in the Weapon Mastery column of the Sohei Features table.

Level 2: Focus Points

Your focus and martial training allow you to harness a well of extraordinary energy within yourself. This energy is represented by Focus Points. Your Sohei level determines the number of points you have, as shown in the Focus Points column of the Sohei Features table.

You can expend these points to enhance or fuel certain Sohei features. You start knowing three such features: Extra Attack, Ki Parry, and Ki Strike, each of which is detailed below. When you expend a Focus Point, it is unavailable until you finish a Short or Long Rest, at the end of which you regain all your expended points.

If the feature that uses Focus Points require your target to make a saving throw, the save DC equals 8 plus your Wisdom modifier and Proficiency Bonus.

Extra Attack. You can expend 1 Focus Point to make one single weapon Attack or Unarmed Strike as a Bonus Action. This cannot be combined with Ki Strike.

Ki Parry. Whenever someone makes an Attack action targetting you, you can attempt to block it with your weapon. You expend 1 Focus Point and your Armor Class against that attack increases by 2 × your Proficiency Bonus.

Ki Strike. When you make an Attack action and successfully hit a target, you can immediately expend 1 Focus Point to add your Wisdom bonus to the damage. You can only expend 1 Focus Point at a time.

Level 20: Dai-Sōhei

You have achieved perfection. For every ten years that pass, your body ages only one year. Your Strength and Wisdom scores increase by 4, to a maximum of 25.

This page is unfinished!


Sohei Subclass: TODO

Sohei Spell List

1st Level: Command, Cure Wounds, Ensnaring Strike, Fog Cloud, Heroism, Jump, Longstrider, Searing Smite, Shield of Faith
2nd Level: Aid, Darkvision, Enhance Ability, Gust of Wind, Lesser Restoration, Locate Object, Magic Weapon, Pass without Trace, Prayer of Healing, Protection from Poison, Silence, Shining Smite, Warding Bond
3rd Level: Daylight, Dispel Magic, Nondetection, Protection from Energy, Revivify, Water Walk, Wind Wall
4th Level: Aura of Life, Banishment, Death Ward, Freedom of Movement, Stoneskin, Locate Creature
5th Level: Geas, Greater Restoration, Mass Cure Wounds


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