Octopus
Stats for Octopus were missing in 5.2. (errata 5.2.1)
Small Beast, Unaligned
AC 12 Initiative +2 (12)
HP 3 (1d6)
Speed 5 ft., Swim 60 ft.
MOD | SAVE | MOD | SAVE | |||||
---|---|---|---|---|---|---|---|---|
STR | 4 | -3 | -3 | INT | 3 | -4 | -4 | |
DEX | 15 | +2 | +2 | WIS | 10 | +0 | +0 | |
CON | 11 | +0 | +0 | CHA | 4 | -3 | -3 |
Skills Perception +2, Stealth +6
Senses Darkvision 30 ft.; Passive Perception 12
Languages None
CR 0 (XP 10; PB +2)
Traits
Compression. The octopus can move through a space as narrow as 1 inch without expending extra movement to do so.
Water Breathing. The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.
Actions
Tentacles. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Bludgeoning damage.
Reactions
Ink Cloud (1/Day). Trigger: A creature ends its turn within 5 feet of the octopus while underwater. Response: The octopus releases ink that fills a 5-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.