Magmin

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Small Elemental, Chaotic Neutral
AC 14    Initiative +2 (12)
HP 13 (3d6 + 3)
Speed 30 ft.

  MOD SAVE         MOD SAVE
STR 7 -2 -2 INT 15 +2 +2
DEX 12 +1 +1 WIS 8 -1 -1
CON 11 +0 +0 CHA 10 +0 +0

Immunities Fire
Senses Darkvision 60 ft.; Passive Perception 10
Languages Primordial (Ignan)
CR 1/2 (XP 100; PB +2)

Bonus Actions

Ignited Illumination. The magmin sets itself ablaze or extinguishes its flames. While ablaze, the magmin sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.

Traits

Death Burst. The magmin explodes when it dies. Dexterity Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the magmin. Failure: 7 (2d6) [[Fire damage]. Success: Half damage.

Actions

Touch. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) [[Fire damage]. If the target is a creature or a flammable object that isn't being worn or carried, it starts burning.