Ogre Zombie
Large Undead, Neutral Evil
AC 8 Initiative -2 (8)
HP 85 (9d10 + 36)
Speed 30 ft.
MOD | SAVE | MOD | SAVE | |||||
---|---|---|---|---|---|---|---|---|
STR | 19 | +4 | +4 | INT | 6 | -2 | -2 | |
DEX | 18 | +4 | +4 | WIS | 3 | -4 | -4 | |
CON | 6 | -2 | +0 | CHA | 5 | -3 | -3 |
Immunities Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 8
Languages Understands Common and Giant but can't speak
CR 2 (XP 450; PB +2)
Traits
Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Actions
Slam. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage.