Pirate

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Medium or Small Humanoid, Neutral
AC 14    Initiative +5 (15)
HP 33 (6d8 + 6)
Speed 30 ft.

  MOD SAVE         MOD SAVE
STR 10 +0 +0 INT 16 +3 +5
DEX 12 +1 +1 WIS 8 -1 -1
CON 12 +1 +1 CHA 14 +2 +4

Gear Daggers (6), Leather Armor
Senses Passive Perception 11
Languages Common plus one other language
CR 1 (XP 200; PB +2)

Actions

Multiattack. The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.

Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage.

Enthralling Panache. Wisdom Saving Throw: DC 12, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate's next turn.