Minotaur of Baphomet
Large Monstrosity, Chaotic Evil
AC 14 Initiative +0 (10)
HP 85 (10d10 + 30)
Speed 40 ft.
MOD | SAVE | MOD | SAVE | |||||
---|---|---|---|---|---|---|---|---|
STR | 18 | +4 | +4 | INT | 11 | +0 | +0 | |
DEX | 16 | +3 | +3 | WIS | 6 | -2 | -2 | |
CON | 16 | +3 | +3 | CHA | 9 | -1 | -1 |
Skills Perception +7, Survival +7
Senses Darkvision 60 ft.; Passive Perception 17
Languages Abyssal
CR 3 (XP 700; PB +2)
Actions
Abyssal Glaive. Melee Attack Roll: +6, reach 10 ft. Hit: 10 (1d12 + 4) Slashing damage plus 10 (3d6) Necrotic damage.
Gore (Recharge 5—6). Melee Attack Roll: +6, reach 5 ft. Hit: 18 (4d6 + 4) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) Piercing damage and has the Prone condition.