Merfolk Skirmisher

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Medium Elemental, Neutral
AC 11    Initiative +1 (11)
HP 11 (2d8 + 2)
Speed 10 ft., Swim 40 ft.

  MOD SAVE         MOD SAVE
STR 10 +0 +0 INT 13 +1 +1
DEX 12 +1 +1 WIS 11 +0 +0
CON 14 +2 +2 CHA 12 +1 +1

Senses Passive Perception 12
Languages Common, Primordial (Aquan)
CR 1/8 (XP 25; PB +2)

Traits

Amphibious. The merfolk can breathe air and water.

Actions

Ocean Spear. Melee or Ranged Attack Roll: +2, reach 5 ft. or range 20/60 ft. Hit: 3 (1d6) Piercing damage plus 2 (1d4) Cold damage. If the target is a creature, its Speed decreases by 10 feet until the end of its next turn. Hit or Miss: The spear magically returns to the merfolk's hand immediately after a ranged attack.