Steam Mephit

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Small Elemental, Neutral Evil
AC 10    Initiative +0 (10)
HP 17 (5d6)
Speed 30 ft., Fly 30 ft.

  MOD SAVE         MOD SAVE
STR 5 -3 -3 INT 11 +0 +0
DEX 10 +0 +0 WIS 11 +0 +0
CON 10 +0 +0 CHA 12 +1 +1

Skills Stealth +2
Immunities Fire, Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 10
Languages Primordial (Aquan, Ignan)
CR 1/4 (XP 50; PB +2)

Traits

Blurred Form. Attack rolls against the mephit are made with Disadvantage unless the mephit has the Incapacitated condition.

Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) [[Fire damage]. Success: Half damage.

Actions

Claw. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Slashing damage plus 2 (1d4) [[Fire damage].

Steam Breath (Recharge 6). Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 5 (2d4) [[Fire damage], and the target's Speed decreases by 10 feet until the end of the mephit's next turn. Success: Half damage only. Failure or Success: Being underwater doesn't grant Resistance to this [[Fire damage].