Kraken
Gargantuan Monstrosity (Titan), Chaotic Evil
AC 18 Initiative +14 (24)
HP 481 (26d20 + 208)
Speed 30 ft., Swim 120 ft.
MOD | SAVE | MOD | SAVE | |||||
---|---|---|---|---|---|---|---|---|
STR | 30 | +10 | +17 | INT | 11 | +0 | +7 | |
DEX | 26 | +8 | +15 | WIS | 22 | +6 | +6 | |
CON | 18 | +4 | +11 | CHA | 20 | +5 | +5 |
Skills History +13, Perception +11
Immunities Cold, Lightning; Frightened, Grappled, Paralyzed, Restrained
Senses Truesight 120 ft.; Passive Perception 21
Languages Understands Abyssal, Celestial, Infernal, and Primordial but can't speak; telepathy 120 ft.
CR 23 (XP 50,000, or 62,000 in lair; PB +7)
Bonus Actions
Leap. The lamia jumps up to 30 feet by spending 10 feet of movement.
Traits
Amphibious. The kraken can breathe air and water.
Legendary Resistance (4/Day, or 5/Day in Lair). If the kraken fails a saving throw, it can choose to succeed instead.
Siege Monster The kraken deals double damage to objects and structures.
Legendary Actions
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature's turn, the kraken can expend a use to take one of the following actions. The kraken regains all expended uses at the start of each of its turns.
Storm Bolt. The kraken uses Lightning Strike.
Toxic Ink. Constitution Saving Throw: DC 23, each creature in a 15-foot Emanation originating from the kraken while it is underwater. Failure: The target has the Blinded and Poisoned conditions until the end of the kraken's next turn. The kraken then moves up to its Speed. Failure or Success: The kraken can't take this action again until the start of its next turn. Lamia Lamia Large Fiend, Chaotic Evil AC 13 Initiative +1 (11) HP 97 (13d10 + 26) Speed 40 ft. MOD SAVE MOD SAVE MOD SAVE Str 16 +3 +3 Dex 13 +1 +1 Con 15 +2 +2 Int 14 +2 +2 Wis 15 +2 +2 Cha 16 +3 +3 Skills Deception +7, Insight +4, Stealth +5 Senses Darkvision 60 ft.; Passive Perception 12 Languages Abyssal, Common CR 4 (XP 1,100; PB +2)
Actions
Multiattack. The lamia makes two Claw attacks. It can replace one attack with a use of ]]Corrupting Touch]].
Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage plus 7 (2d6) Psychic damage.
Corrupting Touch. Wisdom Saving Throw: DC 13, one creature the lamia can see within 5 feet. Failure: 13 (3d8) Psychic damage, and the target is cursed for 1 hour. Until the curse ends, the target has the Charmed and Poisoned conditions.
Spellcasting. The lamia casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13):
- At Will: Disguise Self (can appear as a Large or Medium biped), Minor Illusion
- 1/Day Each: Geas, Major Image, Scrying