Gladiator
Medium or Small Humanoid, Neutral
AC 16 Initiative +5 (15)
HP 112 (15d8 + 45)
Speed 30 ft.
MOD | SAVE | MOD | SAVE | |||||
---|---|---|---|---|---|---|---|---|
STR | 18 | +4 | +7 | INT | 15 | +2 | +5 | |
DEX | 16 | +3 | +6 | WIS | 10 | +0 | +0 | |
CON | 12 | +1 | +4 | CHA | 15 | +2 | +2 |
Skills Athletics +10, Performance +5
Gear Shield, Spears (3), Studded Leather Armor
Senses Passive Perception 11
Languages Common
CR 5 (XP 1,800; PB +3)
Actions
Multiattack. The gladiator makes three Spear attacks. It can replace one attack with a use of Shield Bash.
Spear. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. Hit: 11 (2d6 + 4) Piercing damage. Shield Bash. Strength Saving Throw: DC 15, one creature within 5 feet that the gladiator can see. Failure: 9 (2d4 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition. Reactions
Parry. Trigger: The gladiator is hit by a melee attack roll while holding a weapon. Response: The gladiator adds 3 to its AC against that attack, possibly causing it to miss.