Gladiator

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Medium or Small Humanoid, Neutral
AC 16    Initiative +5 (15)
HP 112 (15d8 + 45)
Speed 30 ft.

  MOD SAVE         MOD SAVE
STR 18 +4 +7 INT 15 +2 +5
DEX 16 +3 +6 WIS 10 +0 +0
CON 12 +1 +4 CHA 15 +2 +2

Skills Athletics +10, Performance +5
Gear Shield, Spears (3), Studded Leather Armor
Senses Passive Perception 11
Languages Common
CR 5 (XP 1,800; PB +3)

Actions

Multiattack. The gladiator makes three Spear attacks. It can replace one attack with a use of Shield Bash.

Spear. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. Hit: 11 (2d6 + 4) Piercing damage. Shield Bash. Strength Saving Throw: DC 15, one creature within 5 feet that the gladiator can see. Failure: 9 (2d4 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition. Reactions

Parry. Trigger: The gladiator is hit by a melee attack roll while holding a weapon. Response: The gladiator adds 3 to its AC against that attack, possibly causing it to miss.