Cultist Fanatic
Medium or Small Humanoid, Neutral
AC 13 Initiative +2 (12)
HP 44 (8d8 + 8)
Speed 30 ft.
MOD | SAVE | MOD | SAVE | |||||
---|---|---|---|---|---|---|---|---|
STR | 11 | +0 | +0 | INT | 14 | +2 | +2 | |
DEX | 12 | +1 | +1 | WIS | 10 | +0 | +0 | |
CON | 14 | +2 | +4 | CHA | 13 | +1 | +1 |
Skills Deception +3, Persuasion +3, Religion +2
Gear Holy Symbol, Leather Armor
Senses Passive Perception 12
Languages Common
CR 2 (XP 450; PB +2)
Bonus Actions
Spiritual Weapon (2/Day). The cultist casts the ..Spiritual Weapon spell, using the same spellcasting ability as Spellcasting.
Actions
Pact Blade. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.
Spellcasting. The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks):
- At Will: Light, Thaumaturgy
- 2/Day: Command
- 1/Day: Hold Person