Cultist Fanatic

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Medium or Small Humanoid, Neutral
AC 13    Initiative +2 (12)
HP 44 (8d8 + 8)
Speed 30 ft.

  MOD SAVE         MOD SAVE
STR 11 +0 +0 INT 14 +2 +2
DEX 12 +1 +1 WIS 10 +0 +0
CON 14 +2 +4 CHA 13 +1 +1

Skills Deception +3, Persuasion +3, Religion +2
Gear Holy Symbol, Leather Armor
Senses Passive Perception 12
Languages Common
CR 2 (XP 450; PB +2)

Bonus Actions

Spiritual Weapon (2/Day). The cultist casts the ..Spiritual Weapon spell, using the same spellcasting ability as Spellcasting.

Actions

Pact Blade. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.

Spellcasting. The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks):

At Will: Light, Thaumaturgy
2/Day: Command
1/Day: Hold Person