Bone Devil

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Large Fiend (Devil), Lawful Evil
AC 16    Initiative +7 (17)
HP 161 (17d10 + 68)
Speed 40 ft., Fly 40 ft.

  MOD SAVE         MOD SAVE
STR 18 +4 +8 INT 16 +3 +3
DEX 18 +4 +4 WIS 13 +1 +5
CON 14 +2 +6 CHA 16 +3 +7

Skills Deception +7, Insight +6
Resistances Cold
Immunities Fire, Poison; Poisoned
Senses Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 12
Languages Infernal; telepathy 120 ft.
CR 9 (XP 5,000; PB +4)

Traits

Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

[[Magic Resistance]]. The devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The devil makes two Claw attacks and one Infernal Sting attack.

Claw. Melee Attack Roll: +8, reach 10 ft. Hit: 13 (2d8 + 4) Slashing damage.

Infernal Sting. Melee Attack Roll: +8, reach 10 ft. Hit: 15 (2d10 + 4) Piercing damage plus 18 (4d8) Poison damage, and the target has the Poisoned condition until the start of the devil's next turn. While Poisoned, the target can't regain Hit Points.