Berserker

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Medium or Small Humanoid, Neutral
AC 13    Initiative +1 (11)
HP 67 (9d8 + 27)
Speed 30 ft.

  MOD SAVE         MOD SAVE
STR 16 +3 +3 INT 12 +1 +1
DEX 17 +3 +3 WIS 9 -1 -1
CON 11 +0 +0 CHA 9 -1 -1

Gear Greataxe, Hide Armor
Senses Passive Perception 10
Languages Common
CR 2 (XP 450; PB +2)

Traits

Bloodied Frenzy. While Bloodied, the berserker has Advantage on attack rolls and saving throws.

Actions

Greataxe. Melee Attack Roll: +5, reach 5 ft. Hit: 9 (1d12 + 3) Slashing damage.