Paper Dragon Ally (Yaranaika)
Level 9 Conjuration (Sorcerer, Wizard)
Casting Time: Action
Range: 90 feet
Components: V, S
Duration: Concentration, up to 10 minutes
You call forth a paper dragon from the Plane of Paper. It manifests in an unoccupied space that you can see within range and uses the Ancient Paper Dragon stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends.
The dragon is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you), and understands your language (whatever it is). If you don't issue any, it takes the Dodge action and uses its movement to avoid danger.
Ancient Paper Dragon
TODO change this from Ancient Brass to Paper Dragon
Gargantuan Dragon (Metallic), Chaotic Good
AC 20 Initiative +12 (22)
HP 332 (19d20 + 133)
Speed 40 ft., Burrow 40 ft., Fly 80 ft.
MOD | SAVE | MOD | SAVE | |||||
---|---|---|---|---|---|---|---|---|
STR | 27 | +8 | +8 | INT | 16 | +3 | +3 | |
DEX | 10 | +0 | +6 | WIS | 15 | +2 | +8 | |
CON | 25 | +7 | +7 | CHA | 22 | +6 | +6 |
Skills History +9, Perception +14, Persuasion +12, Stealth +6
Immunities Fire
Senses Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 24
Languages Common, Draconic
CR 20 (XP 25,000, or 33,000 in lair; PB +6)
Traits
Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.
Legendary Actions
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature's turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.
Blazing Light. The dragon uses Spellcasting to cast Scorching Ray (level 3 version).
Pounce. The dragon moves up to half its Speed, and it makes one Rend attack. Scorching Sands. Dexterity Saving Throw: DC 20, one creature the dragon can see within 120 feet. Failure: 36 (8d8) [[Fire damage], and the target's Speed is halved until the end of its next turn. Failure or Success: The dragon can't take this action again until the start of its next turn.
Actions
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Sleep Breath or (B) Spellcasting to cast Scorching Ray (level 3 version).
Rend. Melee Attack Roll: +14, reach 15 ft. Hit: 19 (2d10 + 8) Slashing damage plus 7 (2d6) [[Fire damage].
Fire Breath (Recharge 5—6). Dexterity Saving Throw: DC 21, each creature in a 90-foot-long, 5-footwide Line. Failure: 58 (13d8) [[Fire damage]. Success: Half damage.
Sleep Breath. Constitution Saving Throw: DC 21, each creature in a 90-foot Cone. Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. Second Failure: The target has the Unconscious condition for 10 minutes. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.
Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 20):
- At Will: Detect Magic, Minor Illusion, Scorching Ray (level 3 version), Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell), Speak with Animals
- 1/Day Each: Control Weather, Detect Thoughts
- Casting Time Action
- Spells
- Spell Range 90 feet
- Spell Duration Concentration, up to 10 minutes
- Gargantuan Creatures
- Dragon
- Creature Descriptive Tag Metallic
- Creatures with Alignment Chaotic Good
- Creatures with AC 20
- Creatures with Challenge Rating 20
- Creatures of Dragon Type with Challenge Rating 20
- Creatures with Lair
- Yaranaika
- Level 9 Spells
- Conjuration Spells
- Level 9 Conjuration
- Wizard Spells
- Sorcerer Spells
- Wizard Level 9 Spells
- Sorecerer Level 9 Spells