Ninja (Yaranaika)
Ninja (忍者) or shinobi (忍び) is a was a spy and infiltrator in pre-modern Japan. In Mythic Japan, they actually have supernatural powers.
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Rogue Subclass: Ninja
You are a spy and inflitrator, likely on a secret mission
Level 3: Ninja Gear
Ninja Suit. Usually you wear normal clothing and blend into the crowds. For night missions, you might wear all black. The black suits are not historical. They came from stage hands, kuroko (黒衣), who wore all black, head to toe, in order to imply that they are invisible and not part of the action onstage. But hey, this is Mythic Japan, so of course ninjas wear black! And often arrive at a scene with an acrobatic somersault. In a black suit, you can attempt Hide Action even in Dim Light and you gain Advantage in Dexterity (Stealth) for Hide action.
Ninja Sword. Ninjato (忍者刀) is your main weapon.[1] Use scimitar stats for it, although it is a straight sword. Its scabbard can be used as a breathing-pipe underwanter.
Level 3: TODO
Level 9: TODO
Level 13: Use Magic Device
You've learned how to maximize use of magic items, granting you the following benefits.
Attunement. You can attune to up to four magic items at once.
Charges. Whenever you use a magic item property that expends charges, roll 1d6. On a roll of 6, you use the property without expending the charges.
Scrolls. You can use any Spell Scroll, using Intelligence as your spellcasting ability for the spell. If the spell is a cantrip or a level 1 spell, you can cast it reliably. If the scroll contains a higher-level spell, you must first succeed on an Intelligence (Arcana) check (DC 10 plus the spell's level). On a successful check, you cast the spell from the scroll. On a failed check, the scroll disintegrates.