Magical Girl (Yaranaika)

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Revision as of 12:31, 1 June 2025 by Np (talk | contribs) (Created page with "{{ClassWithTools|Magical Girl or Witch|Charisma (magical girl) or Wisdom (witch)|D8|Wisdom or Charisma, second varies|''Choose 2:'' Magical girl: Acrobatics, Athletics, Intimidation, Perception, Performance, Persuasion, Religion; Witch: Animal Handling, Arcana, Deception, Insight, Medicine, Nature, Religion, Survival|Simple weapons|Herbalism Kit|Light armor and Shields|50 GP}} 魔...")
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Core Magical Girl or Witch Traits
Primary Ability Charisma (magical girl) or Wisdom (witch)
Hit Point Die D8 per Magical Girl or Witch level
Saving Throw Proficiencies Wisdom or Charisma, second varies
Skill Proficiencies Choose 2:

Magical girl: Acrobatics, Athletics, Intimidation, Perception, Performance, Persuasion, Religion; Witch: Animal Handling, Arcana, Deception, Insight, Medicine, Nature, Religion, Survival

Weapon Proficiencies Simple weapons
Tool Proficiencies Herbalism Kit
Armor Training Light armor and Shields
Starting Equipment 50 GP


魔法少女, mahō shōjo is a heroine that has mysterious powers, which are either bestowed by supernatural beings such as gods or spirits, or innates powers that the heroine is born with. Most magical girls gain or find their powers between the ages of 10 and 14. The magical girls "transformation" symbolizes the maturation from childhood to womanhood. Adventuring magical girls are usually grown-ups.

As a magical girl, whenever you finish a Long Rest, you can change your list of prepared spells, replacing any of the spells there with other majo spells for which you have spell slots.

Your spell focus is your transformation. When you are transformed, you don't need any other spell focus. You may own a "magic wand" or another item, but you don't actually need it (although you may believe so).

Transformation takes one full round, but traditionally nobody ever interferes or attempts to prevent you from transforming. Everyone just politely waits that it is over. But, a particularly evil enemy (a big boss) might attempt to stop you. In these rare cases, GM will decide what happens and maybe makes a dice roll.

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