Glabrezu
Large Fiend (Demon), Chaotic Evil
AC 17 Initiative +6 (16)
HP 189 (18d10 + 90)
Speed 40 ft.
MOD | SAVE | MOD | SAVE | |||||
---|---|---|---|---|---|---|---|---|
STR | 20 | +5 | +9 | INT | 15 | +2 | +2 | |
DEX | 21 | +5 | +9 | WIS | 19 | +4 | +4 | |
CON | 17 | +3 | +7 | CHA | 16 | +3 | +7 |
Skills Deception +7, Perception +7
Resistances Cold, Fire, Lightning
Immunities Poison; Poisoned
Senses Truesight 120 ft.; Passive Perception 17
Languages Abyssal; telepathy 120 ft.
CR 9 (XP 5,000; PB +4)
Traits
Demonic Restoration. If the glabrezu dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
[[Magic Resistance]]. The glabrezu has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The glabrezu makes two Pincer attacks and uses Pummel or ]]Spellcasting]].
Pincer. Melee Attack Roll: +9, reach 10 ft. Hit: 16 (2d10 + 5) Slashing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 15) from one of two pincers.
Pummel. Dexterity Saving Throw: DC 17, one creature Grappled by the glabrezu. Failure: 15 (3d6 + 5) Bludgeoning damage. Success: Half damage.
Spellcasting. The glabrezu casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 16):
- At Will: Darkness, Detect Magic, Dispel Magic
- 1/Day Each: Confusion, Fly, Power Word Stun