Glabrezu

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Large Fiend (Demon), Chaotic Evil
AC 17    Initiative +6 (16)
HP 189 (18d10 + 90)
Speed 40 ft.

  MOD SAVE         MOD SAVE
STR 20 +5 +9 INT 15 +2 +2
DEX 21 +5 +9 WIS 19 +4 +4
CON 17 +3 +7 CHA 16 +3 +7

Skills Deception +7, Perception +7
Resistances Cold, Fire, Lightning
Immunities Poison; Poisoned
Senses Truesight 120 ft.; Passive Perception 17
Languages Abyssal; telepathy 120 ft.
CR 9 (XP 5,000; PB +4)

Traits

Demonic Restoration. If the glabrezu dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

[[Magic Resistance]]. The glabrezu has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The glabrezu makes two Pincer attacks and uses Pummel or ]]Spellcasting]].

Pincer. Melee Attack Roll: +9, reach 10 ft. Hit: 16 (2d10 + 5) Slashing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 15) from one of two pincers.

Pummel. Dexterity Saving Throw: DC 17, one creature Grappled by the glabrezu. Failure: 15 (3d6 + 5) Bludgeoning damage. Success: Half damage.

Spellcasting. The glabrezu casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 16):

At Will: Darkness, Detect Magic, Dispel Magic
1/Day Each: Confusion, Fly, Power Word Stun