Hobgoblin Warrior
Medium Fey (Goblinoid), Lawful Evil
AC 18 Initiative +3 (13)
HP 11 (2d8 + 2)
Speed 30 ft.
MOD | SAVE | MOD | SAVE | |||||
---|---|---|---|---|---|---|---|---|
STR | 13 | +1 | +1 | INT | 12 | +1 | +1 | |
DEX | 12 | +1 | +1 | WIS | 10 | +0 | +0 | |
CON | 10 | +0 | +0 | CHA | 9 | -1 | -1 |
Gear Half Plate Armor, Longbow, Longsword, Shield
Senses Darkvision 60 ft.; Passive Perception 10
Languages Common, Goblin
CR 1/2 (XP 100; PB +2)
Traits
Pack Tactics. The hobgoblin has Advantage on an attack roll against a creature if at least one of the hobgoblin's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Longsword. Melee Attack Roll: +3, reach 5 ft. Hit: 12 (2d10 + 1) Slashing damage.
Longbow. Ranged Attack Roll: +3, range 150/600 ft. Hit: 5 (1d8 + 1) Piercing damage plus 7 (3d4) Poison damage.