Bone Devil

From SRD52
Revision as of 07:58, 1 May 2025 by Np (talk | contribs) (Text replacement - "'''''[[Magic Resistance]]'''''" to "'''''Magic Resistance'''''")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Large Fiend (Devil), Lawful Evil
AC 16    Initiative +7 (17)
HP 161 (17d10 + 68)
Speed 40 ft., Fly 40 ft.

  MOD SAVE         MOD SAVE
STR 18 +4 +8 INT 16 +3 +3
DEX 18 +4 +4 WIS 13 +1 +5
CON 14 +2 +6 CHA 16 +3 +7

Skills Deception +7, Insight +6
Resistances Cold
Immunities Fire, Poison; Poisoned
Senses Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 12
Languages Infernal; telepathy 120 ft.
CR 9 (XP 5,000; PB +4)

Traits

Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The devil makes two Claw attacks and one Infernal Sting attack.

Claw. Melee Attack Roll: +8, reach 10 ft. Hit: 13 (2d8 + 4) Slashing damage.

Infernal Sting. Melee Attack Roll: +8, reach 10 ft. Hit: 15 (2d10 + 4) Piercing damage plus 18 (4d8) Poison damage, and the target has the Poisoned condition until the start of the devil's next turn. While Poisoned, the target can't regain Hit Points.